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Roles
Index > The Warrior Role
The
Warrior Role
+ Persuasion
– Coercion |
17% of the
population |
Expression |
Ordinal |
- Positive Traits:
Deliberate, Energetic, Determined, Focused, Grounded, Loves Challenges,
Maternal, Nurturing, Organized, Principled, Productive, Protective, Proud,
Resourceful, Skillful, Survivor
- Negative Traits:
Blunt, Brutal, Bullying, Coercive, Devious, Evasive, Explosive,
Hot-tempered, Intimidating, Narrow-minded, Pushy, Seeks Conflict, Stressed,
Suspicious, Unforgiving, Violent
People of the Warrior Role enjoy physical activity. The specific kind of
activity of course depends on the Overleaves and various other personality
factors, but in a broad sense their action is usually directed toward
influencing other people or events to conform to their own actions or to some
specific pattern of behavior. Taking the name of the Role literally, we can see
how this works in the case of an actual warrior or soldier. Soldiers are taught
to march in step, in formation. This kind of control of action seems perfectly
natural to them.
Many other things can be said about a soldier that apply in some sense to the
Warrior Role. Soldiers are not supposed to be afraid of death. They are exposed
to it in war, and are expected to be willing to die for their cause. Indeed, of
all the Roles, Warriors are the most likely to fulfill these expectations. This
is because the Termination Process in its physical manifestation ultimately
leads to literal death. This is that which in Warriors is often exhibited as a
"death wish". In the worst instances, Warriors identify with
destruction, participate in it joyfully, and are not averse to the destruction
of war. Certain types of movies are obviously aimed at Warriors. Typical subject
matter for this audience is war, martial arts, cops and robbers, or brutality,
violence, and destruction of any kind.
A Role of Action
Soldiers are also supposed to be "tough". Often a Warrior prides
himself on the hardships he can endure. He may even enjoy challenging himself to
see how much punishment he can take. The Warrior is the most likely of the Roles
to respond to the call to help someone in a situation which is full of danger
and has the potential of death. Answering this challenge is his highest
expression. Only a Warrior would willingly put himself through the rigors of war
fought in jungle and desert. He finds fulfillment in overcoming severity and
rigor. This sort of self-discipline is personally satisfying to him. Warriors
are surprised that others cannot take the harsh treatment they thrive on.
Consequently, they may not always be sympathetic to "wimps" and
"weaklings" who cannot endure pain as they can. Not only can they
"take it", but they can also "dish it out". In fact,
Warriors are the most likely of the Roles to be guilty of inflicting pain
(whether physical, emotional or mental depends on their Overleaves and other
personality factors) on others for this very reason. In the worst occurrences,
Warriors in the Negative Pole of Coercion can be mean, cruel, and brutal in
their treatment of people and things.
If a Warrior does not find his calling as an actual soldier in the military, he
often does his conquering and subduing in the business world. This is a career
of action. The Warrior businessman sees the world as unconquered territory over
which to expand his financial influence. He is an entrepreneur. A very suitable
business for this is as a shop keeper of some sort. A Warrior in the retail
sales business enjoys inducing others to purchase his goods or services. Money
is a medium of exchange, a transaction of Action, so the manipulation thereof
gives a Warrior satisfaction. He enjoys controlling the actions of his company
business. He makes rules and sets down guidelines for others to follow, so that
everyone marches in step. He may tend to run his business like it were the
military. Even though the Warrior Role is Negative, and such a person has the
capacity to be passive, usually his talent for regulating the action results in
his being promoted to a leadership position, even if he does not seek it. Other
Role individuals recognize this inherent ability, and defer to it - except
Kings
that is.
Another suitable occupation for a Warrior is policeman. Here he can exercise his
propensity for law and order, and for regulating the behavior of others and
controlling events, in a very acceptable and suitable way. This is one of the
highest and best careers for a Warrior to be in. Many a Warrior also finds his
niche in society as a laborer. There is always a need in the world for someone
to do the actual physical work of getting things done, and this is where the
Warrior shines. Here he satisfies his need for activity which is goal-directed,
and for energy expended in physical behavior which accomplishes some task. Also,
truck driver is an appropriate career for a Warrior, because this involves
exploration. Warriors are, metaphorically speaking, the legs of the body of
mankind. They like to carry the body around with them - go here, go there, do
this, do that - exploring the world. A salesman Warrior has elements of both
exploration and conquest in his occupation to fulfill his nature. In whatever
occupation a Warrior finds himself, he will generally apply a measure of
discipline and adventurousness to it.
The Natural Overleaves of the Warrior
Like a person with the
Goal of Submission, the Warrior wants to bring the
world into obedience and discipline. Also, a Warrior is supposed to be loyal to
his leader and to obey without question. A good Warrior must first subdue
himself, to bring his own unruly traits into subordination, before he is truly
fit to subdue others and the world. The principles of dedication, honor,
respect, and duty are the ultimate expression of a Warrior's nature. Like a
person in the
Perseverance Mode, a Warrior is trained to be unwavering in his
pursuit of the goal of conquest. He cannot allow himself to falter or fail
before the end is reached. He must be able to weather the storms of adversity
without yielding to them. It is not wise to try to push Warriors around, because
they are usually resistant to bullying, but they are willing to be lead by
someone who has earned their respect by proving themselves worthy of it by their
actions. Like a person with the
Martyrdom Feature, a Warrior must be willing to
give up his life and lay down his personal freedom for the sake of others. Thus,
in the highest expression of the Warrior Role, the conquests sought are not at
the expense of others and of the environment, but for their benefit. In their
worst expression, Warriors are sometimes reckless to their own detriment, even
to the point of being suicidal. They may express a "death wish". The
Cynic is inherently adverse to events in the world. He challenges everybody and
everything with Contradiction or Denigration. Like the Cynic, the true Warrior
is not a stranger to hardship and adversity. He must be willing to scorn the
soft life of ease and comfort. Life is a harsh reality, and the world is a tough
neighborhood. You have to fight to gain and hold your territory, whether
physical, emotional, or mental. Warriors are the most naturally sexual Role,
being in the same Process with the Sexual (Physical) Center. That is, sexuality
typically comes easier to them than to the other Roles. Warriors identify with
the goal of sex, which is to achieve a climax, a relaxation of tension, a
subduing. For Warriors, sexuality is often handled as a game of conquest, like
so many other things in their lives.
Gamesmanship
And speaking of games, Warriors typically enjoy games, sports, and athletics,
because of the action and challenge involved therein. They are the most likely
of the Roles to be involved in, or spectators of, professional sports. The
rugged discipline and training involved is meaningful to them. The mock conflict
and battle is also fulfilling to their natures. Warriors are inherently
competitive. They like to "throw their weight around". They prove
their mettle and harden their character by pretend games of competition, as well
as in the real adversities of life. Warriors view sports not as games of skill
so much as disciplines of rigor. The object is to find the groove, to narrow the
action to one of total consistency.
Warriors are very goal-oriented. They have a knack for focusing and
concentrating their energy toward getting to their goals, and excluding things
that do not promote this. One of their virtues is that they can carry on when
every one else (of the other Roles) has given up because the going got too tough
for them. Their glory is that they will succeed where others might fail to get
the job done, the task completed.
As parents, Warriors are likely to run their families somewhat like a military
academy. They use rewards (in the Positive Pole of Persuasion) and punishments
(in the Negative Pole of Coercion) to induce the behavior they desire in their
children, their mate, or in their household.
Physical Appearance
If Warriors have a typical physical appearance, it would be that they are
usually lean and sinewy. They have a rather rugged and athletic look to them.
This is often an appearance they have developed by participation in sports or
athletics, favorite pastimes of Warriors, and it is also often inherent in their
bodies by heredity. This appearance is often used to advantage in their business
dealings, if that is their occupation. It also obviously comes in handy if they
end up in work involving physical labor.
Much of the above description of a Warrior is given with the masculine pronoun
"he", and indeed much of it seems rather "masculine". The
Warrior Role is the most "macho" of the Roles. However, "he"
was used only for convenience above, and will be throughout the description of
the Roles, and really has nothing to do with the masculinity or femininity of
the Roles. However, it so happens that tomboys are more likely to be Warrior
females than any other Role, but Warriors can also be quite
"feminine", depending on the Overleaves and other personality factors.
My own daughter is a Warrior, and a sweet one at that. As you would expect of a
Warrior, she loves to play competitive games and sports, and she likes her
gymnastics lessons. However, when she doesn't get her way, and she is in a bad
mood, she is quite capable of resorting to the Warrior ways of violence -
hitting, kicking, and cursing. When she is in a good mood, she uses her charming
ways to persuade, beguile, influence, and convince others, so that she prevails
in a beneficial and pleasing way.
More About The Warrior
Productive, organized, and grounded, Warriors are the "movers and shakers" in society that get things done. Superb strategists and goal setters, Warriors know what they want, and how to get it. The world is seemingly theirs to explore, and all uncharted territories theirs to conquer.
Although as a rule they are not excellent communicators, Warriors have an inherent sense of "street smarts" in their wiring that makes them a perfect fit for achieving success on the physical plane. In fact, it might have been the Warrior that said: life is a game, you play to win."
The most physical of all the roles, Warriors thoroughly enjoy the pleasures of earthly existence, having strong appetites for sex, food, sports, and meeting the challenges associated with success. Warriors are intensely in touch with their physicality, and tend to display strong, muscular bodies, or at the very least, solid ones. When they play, they play hard, and in physical interactions with other roles, they must be mindful of their strength, and be careful not to accidentally injure those around them. The instinctive drive of the Warrior will soften as they progress in Soul Age, but their inherent love of being physical will remain a constant.
Emotional and hot tempered at times, Warriors can be brutally blunt and even abrasive. Their intimidating physical presence can lead them to take advantage of the weak, and use excessive force to get their own way. A common misconception for some Warriors is that might makes right. They must avoid the inclination to push people around, or like a guard dog, be unduly suspicious of those that enter their territory.
Warriors love a good challenge, but can sometimes waste valuable energy fighting too many windmills, and lose the ability to discriminate between what's important. A copy of the bestseller, "Don't Sweat the Small Stuff," might be a good present for the Warrior, but it's doubtful they would read it -- they are usually too busy.
"What's the bottom line?" might very well be the mantra of the Warrior. They are quick to cut through the fat of any situation and assess its merits. Whether it be at Gettysburg or the conference room of a huge corporation, Warriors are the fearless foot soldiers who will go to the front line in any battle; yet, they can surprisingly have a soft side that's both maternal, and nurturing. They are also very protective of their loved ones, and can be incredibly loyal as a friend or spouse. In fact, as Warriors progress in maturation and comfortably slip into that proverbial rocking chair, peacefully viewing the world as Old Souls, their edge and instinctive drives begin to disappear, and an earthy kind of wisdom and sweetness sets in.
-- David Gregg
Compatibility
With Other Roles
Warrior-Server:
Servers and warriors usually get along very well. Both tend to have much
endurance, and it is easy for servers to view warriors’ toil as benefiting the
common good, even in the military, if that jibes with the servers’ political
beliefs. Warriors tend to like servers because they see servers as being
down-to-earth and practical. Servers and warriors do not tend to fight as much
as warriors can with most of the other roles. Servers and warriors are
especially effective together as a team working together—for example, a server
doctor and a warrior nurse would probably be very effective together in a
high-stress situation. The higher the cardinality of the relationship—in other
words, the higher the number of the combination’s sum—the more stress there
tends to be in the relationship. Sometimes that can be exciting and can make for
a lot of energy, but it can sometimes be too much. In a high-stress situation
such as a hospital emergency room or a battle front, the server-warrior
combination, which adds up to only four, can be a calm center of productive
work. The server-artisan combination would even be more calm, but not
necessarily more productive.
Warrior-Artisan: Artisans do not have to
deal with that when teamed up with warriors, because warriors do not seek the
public eye that much either, and warriors have more of a tendency to protect
others. They would be protective toward artisans’ sense of vulnerability.
Warriors may also offer artisans some useful discipline, challenging them to
complete a project they have been stalling on, for instance. Warriors tend to be
very appreciative of whatever artisans create. Warriors see what could be
useful, how the world could work more efficiently, but unless it is a matter of
simply jury-rigging something, they are generally not as good at actually coming
up with the innovations that might achieve that. They can be in awe of the way
that artisans can, often effortlessly, come up with new things. On the negative
side, warriors can lack understanding or even be intolerant of artisans’
process. For warriors, life is a pretty simple business—you do what needs to be
done. For artisans, life is a pretty complex business, and there are many
variables to be played with. Warriors sometimes see artisans as having an “odd
logic” that may actually be quite sound, but warriors do not see how it was
arrived at, and therefore may tend to dismiss it. So the artisan-warrior
alliance, which is quite common, is fraught with mystery for both parties, yet
there is an unmistakable attraction. Warriors like to have someone to protect
and to receive their help, and artisans like to feel that strength, that
simplicity. Would you say that, more than the other roles, warriors equals male,
and artisans equals female? In a sense, yes. These two roles certainly
correspond with the male and female archetypes in this culture. Servers also
correspond with the feminine, but a different aspect of the feminine—more the
family-oriented, reliable, down-to-earth feminine. Of course, king is another
side of the masculine archetype. Kings bring the sense of “the buck stops here,
everything’s all right, I’m in control, leave it to me.” In your culture, that
has been viewed as perhaps the highest manifestation of manhood—that is a much
admired and valued trait in men. It is not surprising that people are becoming
confused now that so many women are warriors and kings, and so many men are
artisans and servers—and this will probably increase. The dynamics still hold
true: warrior wives protect and shelter artisan husbands, even if the husbands
are the main breadwinners and the wives are staying home—the wives still shelter
and protect their husbands from the hurts of the world. The husbands still
balance their wives, giving them a sense of creativity and unpredictability that
is both fascinating and exasperating to warriors, since warriors tend to be
fairly predictable people.
Warrior-Warrior:
Warriors almost always get along fine with other warriors, and incidentally,
since warrior is the number three position role, two warriors add up to six, one
off from seven. Warriors find in other warriors a common basis for living, and
if there are complementary life tasks and they have planned to be together in
that lifetime, either as mates or in another close kind of relationship, they
can, over time, fall in line with each other. They may not overtly demonstrate
or acknowledge that they are compromising with each other, but in time they will
gradually wear away each other’s rough edges, and fall into line with each
other. They tend to have very good sex together if they are otherwise
compatible. Warriors generally do not run into a problem with other warriors of
wanting more sex than their partners, which can come up with some of the other
roles and is very frustrating to warriors. Warriors can easily find common
values for raising children and common political beliefs; when there is this
alignment between them, they can have a very orderly household. Problems can
arise if they have artisan or priest children (or rebellious sage children) who
challenge them. On the surface it looks like warriors want to maintain the order
at all costs—they want their children to go along with the program—but
unconsciously, they often do not mind being challenged. In their negative pole,
they may be cruel, even, in repressing rebellious actions, but in their positive
pole, warriors have a strong sense of fairness. If rebelliousness is proven to
be for a good reason, warriors will generally bend a certain amount with these
children. For example, if the warriors are diehard business people, Republican,
right-wing churchgoer types, and they have an artisan child who wants to be an
artist or actor, there may be some problems for that artisan in having such
parents. But the parents will actually like being challenged, and if the child
can prove his talent and his will to follow through on a different path than
what his parents might have envisioned, they will generally go along.
Warrior-Scholar:
Warriors and scholars can be very good for each other. Warriors can bring out
more of the “down and dirty” and the humor in scholars, so warriors tend to make
better playmates for scholars than kings do. Warriors genuinely find scholars to
be interesting. If warriors are in a hurry, they, too, can be impatient with
scholars’ penchant for detail, but if warriors have some time on their hands,
they may be willing to entertain a lot of detail from scholars, asking
questions, challenging, occasionally practicing some one-upmanship—and making a
pretty good time out of it. Since scholars are the number four position role and
warriors are the number three—together they add up to seven—they sense that they
can complement or add something to one another. One way in which they complement
is that scholars, being the neutral role, can absorb warriors’ focused, earthy
energy.
Warrior-Sage: Sage-warrior is a good
combination because there is the ability to laugh together, but whereas sages
can procrastinate and play, warriors tend to exert pressure to get down to
business as well. Warriors can play, but after the time for that has passed,
warriors are ready to move on. So this is balancing. Also, warriors are not
generally very good at articulating, although there are exceptions to
this—centering plays a part—and, of course, sages are expert at this, so sages
can help warriors with their communication. Warriors sometimes feel that sages
understand them well because warriors do not have to say everything—sages can
intuit some of it, and warriors very much appreciate that. All the same, sages
can put pressure on warriors to at least try to verbalize their feelings,
because sages want to hear the words—the words are their validation—even if they
already know, even if they are getting the communication nonverbally, which they
often do.
Warrior-Priest:
Priests tend to be attracted to warriors, because warriors are, in some ways,
opposite from them. Unbalanced priests can be cut off from the full and free
ability to enjoy their body and the physical life itself, whereas warriors excel
in enjoying the body and the physical life. Warriors are generally less
attracted to priests than priests are to warriors because warriors may not be
all that interested in being inspired, particularly in the younger soul
cycles—they may not want to look up to the heavens if they are having a
perfectly good time on the earth. They may also suspect that priests have the
ulterior motive of trying to convert them. They may see priests as being rather
like spies from the enemy camp. If warriors are converted—say, to a
religion—then they may align with priests in converting others. More commonly,
warriors would rather be free of what they would consider to be the limitations
that priests seem to want to impose—especially if they are sexual. Warrior women
may go along with their priest husbands’ sexual limitations—against extramarital
affairs, for example—as long as there is a good sex life in the marriage.
Warriors have respect for boundaries, as long as those boundaries are not
suffocating to their essence, and, more than the other roles, they need some
kind of sexual outlet. Warriors can be attracted to priests for priests’ healing
ability. Warriors can get pretty beat up in life, and when they are finally
ready to receive help, no role is better than priests for ministering to them,
both physically and spiritually. But if warriors are perfectly happy in their
physical involvements, priests may not be all that attractive, except perhaps as
an object of lust, as the “mysterious opposite.”
Warrior-King: Warrior-king is also generally
an excellent combination. There tends to be mutual understanding and respect.
Warriors see the leadership ability of kings, their ability to encompass the
large picture of things—something warriors cannot necessarily do very well—so
there is admiration, even awe, of this. But kings can greatly appreciate
warriors’ ability to dig in and do what needs to be done, in a way that kings
may not do; kings may be waiting to delegate to someone else. (They may do the
thing if no one shows up, sometimes reluctantly, and then may feel irritated
about it.) So this is a quite complementary combination, usually generating a
lot of loyalty. There are no real major problems in this combination. There can
be some huge fights, just as there can be between two warriors, but as long as
the fights stay under control so that there is no demonstrated disloyalty or
taking advantage of a known vulnerability in the other, these relationships are
quite resilient in the face of a lot of fighting. (Deliberately bringing up a
person’s most vulnerable place in order to get the better of him is considered
unfair play.) Incidentally, artisans generally try to avoid fighting, and cannot
handle it well in matings with warriors and kings. They can be confusing
fighting partners for warriors and kings because they do not fight like warriors
and kings do. They can be quite creative, subversive, and manipulative about it,
often coming from left field. But artisans typically avoid conflict in the first
place, and this can also be a problem in their relationships with warriors and
kings, especially, who often like to bring their conflicts fully out into the
open. Sages and priests can better hold their own with warriors and kings than
artisans or servers can when there is a disagreement. Servers typically react in
fights with warriors and kings by trying to smooth things over. Like artisans,
it is not in their nature to fight, but if they think that someone’s basic needs
are threatened, they will go to bat, and they can be quite
persistent—persistence is their main fighting technique. For example, if they
see that a child is being abused, they can be like a little mouse at the toes of
an elephant, staying with the problem until something is done. However, wherever
they can, they placate.
-- Shepherd Hoodwin
From "The Journey of Your Soul"
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Famous Warriors:
Angela Bassett, James Brolin, Richard Cheney, Winston Churchill,
Jamie Lee Curtis, Judi Dench, Geraldine Ferraro, Harrison Ford,
Henry Ford, Salma Hayek, Adolph Hitler, Marilyn Horne, Jessica
Lange, Jack London, Robert Mitchum, General George Patton, King
Richard lll, Theodore Roosevelt, Oliver Stone, Igor Stravinsky,
Barbara Streisand, Harry Truman, George Washington, John Wayne,
Sigourney Weaver, |
Warrior Photos
See Pictures
of Warriors at the Role Photo Database
Next
page | The King Role
.....................................................................................................................................
Phil Wittmeyer is a longtime Michael student and scholar of the teachings.
He can be reached at:
wittmeyer@hotmail.com
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