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Companions Traveling
Companions
CHANNELED BY CARIS PALM
TURPEN
The idea or concept of Traveling Companions has been in the
greater Michael "community" for awhile now, and some of you
have actively been internally investigating whom your TravComs might
be. For those of you who are as yet unfamiliar with the concept, we
offer the following overview of this very particular and potent
relationship:
You may have a person in your life that you have wondered
about - "Is he an old friend, or maybe my ET, or in my Support
Circle, or maybe he and I have a monad we're working on,
or...????" Often the person you're wondering about will be one of
your Traveling Companions, and since you have not had easy access to
the information about this type of relationship, you have made the
relationship out to be something it isn't for lack of the ability to
correctly identify it.
Each of you has the ability to chose up to 7 TravComs. Most of you
only choose 1 to 3, especially in cycles where you have a lot of attention on
your Essence Twin or your Task Companion(s). It is fairly common for those of
you without an Essence Twin in a cycle to have all 7 TravCom spots filled.
This helps give you some energy support that might normally be filled by an
ET. And given that TravComs usually find ways to be incarnate all at the same
time, your "earthly help", so to speak, can be formidable. Having a
lot of TravComs does not abrogate the responsibilities of your spiritual
guides, or even a disincarnate ET, for those relationships serve different
purposes and will bring their full weight to bear regardless.
TravComs have that particular "energy scent" that you can
spot in a crowd, or from a distance. Because you and your TravComs mark each
other, so to speak, you can identify each other easily, and the energy make
lasts throughout a grand cycle, the same as an ET mark will.
The experience of meeting up with a TravCom, especially the one who
occupies First Position in the ranking of TravComs, is most specific and often
extraordinary. There is a feeling of immediate recognition, comfort and ease
with these individuals and you have the innate knowledge that they will
"watch your back" in any situation so required. There comes from
this relationship the odd personality-mix situation - two people who would, in
all "normal" circumstances, either be totally neutral to each other
or even hostile due to abrading personality factors, will instead be
immediately comfortable to the point of mutual delight - though being
mystified about why the relationship is so good can often dog the intellect of
such mixes.
Traveling Companions are specifically set into place in order to
support, befriend, offer guidance from a peer perspective, and above all else,
be a part of the other's "team" in the "game of life".
Yes, you can create negative karma with these people, but it is often done
with great reluctance, other factors of the lifetime being brought to bear. It
is something like having a favorite brother or sister whom you would never
think to offend or slight, and then one day, out of your own stupidity or lack
of awareness, you borrow their favorite shirt, stain it at a party, and return
it, shamefaced. BUT, you not only clean the shirt, you will often simply buy
them a better one and quietly replace the damaged item. This even happens in
the Young Soul world, convoluted and vicious as it can be, for even then
Essence recognized the value of deep commitment and mutual
"back-scratching". You do not want to alienate those with whom you
have this particular bond, for at all junctions they will stand ready, lance
under arm, to help you vanquish your foes. They will also often drink all your
beer, use your couch, and dirty all your guest towels, but they do so with
great good cheer and you "know" that when you need such things in
return they will find a way to provide them. Your TravComs can be any role. In
the very rare circumstance you might have, say, a pack of Priests - an
interesting and even mildly frightening idea, but one, we assure, that exists.
More often, your "pack" will be comprised of roles who
offer some balance to your own. For instance, and these are notable points of
study should you so choose to observe these examples, a Scholar might choose a
Warrior, a Sage and a Server as their top three TravComs. An Artisan might
chose a King, a Scholar, and a Sage. Each essence has their own preferences,
and innate knowledge, often based on previous Grand Cycles, of how to create
the best team or pack to serve their purposes.
Sometimes you will see TravComs pack up to create a quadrant, or
even to play multiple parts in a monad. For instance, one such agreement has
the participants as follows: The 1st person, or primary essence, has a
jailer/jailed monad with their primary Task Companion. This person's primary
TravCom is their warden (warrior influence - this has the effect of affecting
the concepts of honor and dishonor in the incarceration, as well as the amount
of dignity in the situation, both important concepts to warriors). The TravCom
in third position is a guard in daily contact (server influence). Their
secondary TravCom, we might add, is their mother, who still visits her son in
jail and brings food and information that makes life a little more interesting
there (artisan influence).
So you can find yourself coming to the aid of someone in a way that
is different from your role or other than what might be considered primary
motivations, in ways that seem "alien" but in actuality perfectly
execute the agreement at hand, that of Traveling Companion.
Traveling Companion Rankings
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First Position:
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Warrior influence
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Second Position:
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Artisan influence
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Third Position:
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Server influence
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Fourth Position:
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Scholar influence
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Fifth Position:
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Sage influence
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Sixth Position:
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Priest influence
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Seventh Position:
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King influence
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©2000 Caris Palm Turpen - All Rights Reserved
.....................................................................................................................................
Caris says: "My True
Work is, "Telling people what they don't know. A Michael student
since 1980, I have been a professional channel since 1997. I am very good
at bringing in info on past lives that are resonating now." Visit her
website:
lightcatcher.com/michael.htm
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